Classes
Each team has three classes. The class is chosen right after the team and adds its own bonuses and its own one-time kit on top of the team ones.
Team Spark
| Class | Bonuses | Kit |
|---|---|---|
| Engineer | +10% break speed; +1 Luck | Create wrench, 16 andesite alloy |
| Agronomist | nearby crops grow about 10% faster; hunger drains 15% slower | 1 seed of each apricorn colour, 32 bone meal, 4 Max Potions, 1 Sitrus Berry |
| Researcher | +25% vanilla XP; +5% shiny odds near you | 4 Full Heal, 4 Full Restore, 4 Max Revive, 4 Heal Balls |
Team Relic
| Class | Bonuses | Kit |
|---|---|---|
| Explorer | +5% speed; +3 safe fall | 4 Quick Balls, stone pickaxe, Sophisticated Backpack |
| Relic Hunter | +1 extra Luck; +5% shiny odds near you | Potion of Luck, 4 Ancient Ultra Balls, Tera Pouch |
| Paleontologist | +2 mining efficiency; +10% break speed; permanent night vision | Brush (Unbreaking III, Mending), Restoration Tank, Fossil Analyzer, Data Monitor, Helix Fossil |
Team Might
| Class | Bonuses | Kit |
|---|---|---|
| Duelist | +10% vanilla XP; +5% speed | 10 Great Balls, 8 Rare Candies, Mega Bracelet |
| Warden | +25% friendship gained; +10 hearts; +1 block and entity reach | Leftovers, 32 Oran Berries, shield |
| Tracker | +10% catch rate; +10% shiny and +5% alpha odds nearby | Red Pokedex, 16 Safari Balls, Poke Rod, boat |
How the shiny, alpha, XP, friendship and catch rate bonuses work is on the Bonuses page.
